December 15, 2016
2016 Dec. 15: Work has proceeded on pace despite the lack of update notes here. We’re now 15 updates into Game Boy World 1990 Vol. 2! The most recent posting is Power Missiøn. All updates now include complete manual scans, by the way.
May 2, 2016
The first chapter of Game Boy World 1990 is now available in book form!
August 24, 1990
Is it “Power Mission” or “Power Missiøn”? This forgotten release provided a pretty decent portable war gaming experience. It would be eclipsed by better-known games within a matter of months.
August 12, 1990
A seminal action RPG comes to Game Boy, despite some original design choices making it terribly ill-suited for the platform.
August 11, 1990
Another game of matching mahjong tiles. It has a twist, but the only interesting thing about it is its backstory.
August 10, 1990
A clumsy, primitive, first-person maze shooter. It’s not very fun. But man, that box art is something else, huh?
August 8, 1990
A charming little puzzler that stands out from the system’s glut of puzzlers thanks to its fast-paced, addictive gameplay.
August 4, 1990
Based on a thoroughly Japanese manga, this thoroughly mediocre fighting game remained stranded in its homeland.
August 3, 1990
The inevitable arrival of the juggernaut Ninja Turtles franchise didn’t quite live up to Konami’s usual standards, with repetitive play and cheap enemies.
August 2, 1990
An adaptation of a Macintosh board game involving matching tiles, slightly compromised by Game Boy’s lack of color and overabundance of puzzlers.
July 31, 1990
Oh. It’s another puzzle game. This version is distinct from the NES adaptation, and also from the soft-porn arcade versions.
July 28, 1990
A tolerable action-puzzle adaptation of Ranma 1/2, seemingly built on the skeleton of SD Lupin III.
July 27, 1990
Nintendo had huge success with Tetris, so rather than wait for another hit to come across their desk they rolled their own. It’s OK… but it’s no Tetris.
July 27, 1990
Based on a Japan-only movie, with gameplay adapted from a Japan-only MSX game, this clunky and primitive creation is tough to love.
July 20, 1990
A loose adaptation of the NES game, which in turn loosely adapted the arcade original. Nearly a brilliant rendition but for one critical flaw: Its absolutely wretched difficulty balancing.
July 15, 1990
Atari’s diagonal fling-em-up makes the leap from arcades to the Game Boy with rather less-than-impressive results.
July 13, 1990
Irem makes its Game Boy debut with this adaptation of Tamtex’s arcade Shaghai variant, losing the original version’s color (and its smut) in translation to the portable.
July 3, 1990
An interesting counterpoint to the remarkably similar Blodia from a few months prior. Where that game featured structured puzzles, Pipe Dream features a Tetris-like randomness… and an ease of use that makes it infinitely more fun than Blodia.
July 1, 1990
Lousy licensed Game Boy games are just as likely to come from western studios as Japanese! The Amazing Spider-Man is every bit as awful as Gundam or Zoids. Sorry, kids.
June 29, 1990
A promising premise for a game — two players go head-to-head in a shooting match — crumbles beneath lousy programming. A throwback to an older time, in a bad way.
June 22, 1990
The fast-paced NES shoot-em-up comes to Game Boy with most of its content and mechanics intact, almost day and date with its console sibling. Pretty impressive!
June 22, 1990
The Game Boy’s first sequel builds on its most imitated game to date: Boxxle. Can basic box-pushing stand up to the fancier variants we’ve seen since? (Not really.)
June 15, 1990
SNK makes its Game Boy debut with a game remarkably similar to partner developer ADK’s arcade classic Make Trax. Hmm!