Gargoyle’s Quest

May 2, 1990

At long last, Capcom makes its debut on Game Boy, and that game—an RPG-inspired Ghosts ’N Goblins spin-off—raises the bar for quality on the platform.

Mercenary Force

April 28, 1990

Designed by the creators of Deadly Towers, crafted in the image of Bokosuka Wars and King’s Knight, Mercenary Force should by all accounts have been awful. But no, it was great!

Master Karateka

December 28, 1989

Master Karateka The final Game Boy release for 1989 was also, fittingly, one of the final games released in the 1980s. In many ways, it makes for a neat summary of how games had changed over the course of the decade. Master Karateka offered gamers a conversion of a classic, American-developed 1984 PC action game to Nintendo’s Japanese […]

The Final Fantasy Legend

December 15, 1989

Kawazu: The man, the myth, the legend Akitoshi Kawazu may be my all-time favorite video game auteur. He’s not your typical Hideo Kojima or David Cage, though — no film-obsessed designer whose predilections revolve around the synthesis of two forms of media. Kawazu’s quirks, his specific flavors of madness, reside purely on the mechanical side of things. He […]

Motocross Maniacs

September 21, 1989

To be realistic about it, there were only so many ways you could make a racing game in the days before true 3D graphics came around: Top-down, isometric, or fake-scaling pseudo-3D. And when it came to motocross-style motorcycle racing, your options became even more limited; because bike racing leans so heavily on uneven tracks dotted […]

The Bugs Bunny Crazy Castle

September 5, 1989

Nyeah, what’s up, doc? Released in September 1989 in Japan, The Bugs Bunny Crazy Castle stands as the Game Boy’s first licensed release (that is, the first to bear a license from another medium). However, the particulars of its license — or rather, licenses — and chronology of its release variants make a compelling case for […]