Cosmo Tank

June 8, 1990

A game that brushed with greatness but didn’t quite make the connection. Cosmo Tank spans planets, genres, and play modes—it’s incredibly ambitious, and almost a masterpiece.

Ultraman Club: Teki Kaijuu o Hakken Seyo!

May 26, 1990

Ultraman’s debut on Game Boy bears a suspicious similarity to Gundam’s first portable outing. Except instead of taking the form of a brain-dead fighter, it’s more of a primitive proto-Pokémon.

Ayakashi no Shiro

May 25, 1990

The first of approximately half a dozen first-person RPGs ever to appear on Game Boy, Ayakashi no Shiro plays by the rules laid down by Wizardry but switches up its setting to ancient Japan.

Gargoyle’s Quest

May 2, 1990

At long last, Capcom makes its debut on Game Boy, and that game—an RPG-inspired Ghosts ’N Goblins spin-off—raises the bar for quality on the platform.

The Sword of Hope

December 28, 1989

The second RPG ever released for Game Boy was even more unconventional than The Final Fantasy Legend. Square’s game at least adheres to the general structure and format of the console RPG in the post-Dragon Quest era, even if its inner workings were all over the place (trending toward “weird as hell”). But Kemco’s The Sword […]

The Final Fantasy Legend

December 15, 1989

Kawazu: The man, the myth, the legend Akitoshi Kawazu may be my all-time favorite video game auteur. He’s not your typical Hideo Kojima or David Cage, though — no film-obsessed designer whose predilections revolve around the synthesis of two forms of media. Kawazu’s quirks, his specific flavors of madness, reside purely on the mechanical side of things. He […]