Teenage Mutant Ninja Turtles: Fall of the Foot Clan

August 3, 1990

The inevitable arrival of the juggernaut Ninja Turtles franchise didn’t quite live up to Konami’s usual standards, with repetitive play and cheap enemies.

NFL Football

April 1, 1990

Game Boy’s first American football release, and its first U.S.-only release. Coincidence? Naw. Konami clings to the outer edges of competence by a thread with this one — it’s bare-bones sportsball in the extreme.

Quarth

March 16, 1990

A pretty solid port of Konami’s oddball shooter/puzzle arcade hybrid, which boasts some serious creative talent (seriously, it’s like the entire future Treasure team). Although this conversion loses the cooperative play feature, it’s otherwise quite faithful. Not a masterpiece, but an interesting novelty to be sure.

Nemesis

February 23, 1990

Fans of Gradius might not recognize the name, but they’ll certainly recognize the style and rules of Nemesis. This vertical shooter set a high bar on the Game Boy thanks to its vivid graphics, excellent music, and incredibly flexible play style. A great game then and now.

Castlevania: The Adventure

October 27, 1989

Back in the ’80s and early ’90s, no series could sell me on a platform like Castlevania. I loved the NES trilogy, and when early screens of sequels for Game Boy and Super NES began to materialize, those systems shot right to the top of my must-have list. Once I finally got my hands on […]

Motocross Maniacs

September 21, 1989

To be realistic about it, there were only so many ways you could make a racing game in the days before true 3D graphics came around: Top-down, isometric, or fake-scaling pseudo-3D. And when it came to motocross-style motorcycle racing, your options became even more limited; because bike racing leans so heavily on uneven tracks dotted […]