April 20, 1990
An interesting, albeit failed, attempt to find a workable format for racing within the cramped confines of the Game Boy hardware. This top-down offroad-ish game doesn’t quite pull off its ambitions thanks for fussy controls and annoying track design.
September 21, 1989
To be realistic about it, there were only so many ways you could make a racing game in the days before true 3D graphics came around: Top-down, isometric, or fake-scaling pseudo-3D. And when it came to motocross-style motorcycle racing, your options became even more limited; because bike racing leans so heavily on uneven tracks dotted […]