July 31, 1990
Oh. It’s another puzzle game. This version is distinct from the NES adaptation, and also from the soft-porn arcade versions.
June 22, 1990
The fast-paced NES shoot-em-up comes to Game Boy with most of its content and mechanics intact, almost day and date with its console sibling. Pretty impressive!
April 13, 1990
Nintendo and Minakuchi Engineering take Taito’s arcade classic under their first-party week to embellish it with multiplayer mechanics and Mario dressed as random ethnic stereotypes.
March 30, 1990
A bare-bones but admirably faithful rendition of the arcade classic. While Taito made some compromises in order to squeeze the game into the tiny handheld, they did so intelligently, preserving the essence and pacing of the original remarkably well.
March 16, 1990
Game Boy gets a port of Taito’s arcade game Plotting… under a different title for some reason. Popular in Japan and Europe, Flipull only ever came to the U.S. on Game Boy. It’s a tiny little blip in history! A pretty good puzzler… on a platform stuffed to bursting with puzzlers.